var EHDI = EHDI || Object.create(null); EHDI.debugUtils = EHDI.debugUtils || Object.create(null); EHDI.debugUtils.debugUtilsContainer = function(version) { EHDI.aka.Container.call(this); var fpsDisplay = new EHDI.debugUtils.FPSDisplay(); fpsDisplay.anchor.y = 1; fpsDisplay.position.set(0, EHDI.GAME.sceneManager.getStageHeight()); this.addChild(fpsDisplay); var versionDisplay = new EHDI.aka.PixiText(version, {fontFamily: 'sans-serif', fill: 0xFFFFFF, dropShadow : true, fontSize: 32}); versionDisplay.anchor.x = 1; versionDisplay.anchor.y = 1; versionDisplay.position.set(EHDI.GAME.sceneManager.getStageWidth(), EHDI.GAME.sceneManager.getStageHeight()); this.addChild(versionDisplay); }; EHDI.debugUtils.debugUtilsContainer.prototype = Object.create(EHDI.aka.Container.prototype); EHDI.debugUtils.FPSDisplay = function() { this.fps = EHDI.GAME.updateManager.getFPS(); EHDI.aka.PixiText.call(this, "FPS : " + this.fps, {fontFamily: 'sans-serif', fill: 0xFFFFFF, dropShadow : true, fontSize: 32}); EHDI.GAME.updateManager.addFrameListener(this.updateMe.bind(this)); }; EHDI.debugUtils.FPSDisplay.prototype = Object.create(EHDI.aka.PixiText.prototype); EHDI.debugUtils.FPSDisplay.prototype.updateMe = function() { if(this.fps !== EHDI.GAME.updateManager.getFPS()) this.text = "FPS :" + EHDI.GAME.updateManager.getFPS(); };